AI Insights · Timothy · January 2022
Top 5 Basketball Games on Android in Central America in Q4 2021
Discover the performance trends of the top 5 basketball games on Android in Central America during the fourth quarter of 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 basketball games on the Android platform in Central America showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Jump Dunk 3D by VOODOO experienced significant fluctuations. Weekly downloads peaked at 40.5K during the week of November 29, while weekly active users also saw a high of 79.6K in the same period. Revenue, however, remained relatively low, peaking at $7 in the week of October 11.
Basketball Stars: Multiplayer from Miniclip.com showed consistent growth in both active users and revenue. Weekly active users increased steadily, reaching 45.8K by the end of December. Revenue followed a similar trend, peaking at $316 in the week of December 13. The game also saw a peak in downloads at 17.1K in the final week of December.
Basketball Arena: Online Game by Masomo Gaming maintained a steady performance throughout the quarter. Weekly downloads remained stable, with a peak of 13.6K in early October. Active users saw a minor decline, ending the quarter at approximately 23.1K. Revenue peaked at $441 in late September but saw a gradual decline, stabilizing around $293 by the end of December.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS showed a steady increase in revenue, reaching a high of $421 in the first week of December. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 11.9K in late September. Active users also showed a consistent trend, maintaining around 54.4K by the end of the quarter.
Extreme Basketball by Rollic Games, despite being a newer release, saw a surge in downloads, peaking at 25.4K in mid-November. Active users also rose significantly, reaching 22.9K in the same period. However, there was no reported revenue for this game during the quarter.
For more insights and detailed data, visit Sensor Tower.